Peck Panic — Privacy Policy
- App:
- Peck Panic (Android)
- Publisher:
- ZAIDNI LLC
- Version covered:
- 1.0.0
- Effective date:
- 11 November 2026
- Contact:
- contact@zaidni.com
- Published at:
- https://zaidni.com/peck-panic/privacy/
This policy explains what information Peck Panic handles, where it is stored, and which third-party services are involved. It describes the game exactly as built in version 1.0.0.
1. Summary
- Peck Panic has no Peck Panic accounts and no Peck Panic or ZAIDNI LLC server. Apart from the anonymous statistics and crash reports in section 5c, we (ZAIDNI LLC, the publisher) do not receive your game data.
- The TOP 100 uses Google Play Games: if you are signed in to Play Games, your farthest runs and your public Play Games name appear in the game's leaderboard, which other players can see (section 5f). Playing without signing in is fully possible.
- Your progress and settings are stored only on your device.
- Peck Panic shows ads using Google AdMob. When ads are requested, Google may process device information, including your device's advertising identifier, as described below.
- Where the law requires it (for example, in the EEA, the UK and Switzerland), Peck Panic asks for your consent using Google's User Messaging Platform (UMP), and you can change your choice at any time in Menu → About → Privacy options.
- Optional in-app purchases (such as No Ads, the VIP Pack and cosmetic trails) are handled by Google Play. We never see your payment details.
- Peck Panic can send anonymous usage statistics (Firebase Analytics) and crash reports (Firebase Crashlytics) so we can improve the game and fix problems. They contain no name, contact details or advertising ID, are never used for ads, and can be turned off in Menu → About → Help improve. Where the law requires consent, statistics are sent only with it.
- Peck Panic reads a small file from our website to know whether a newer version exists and what changed (section 5d). Peck Panic sends no notifications.
2. Data stored locally by Peck Panic
The game keeps the following on your device only. It is never sent to us, and it is deleted when you clear the game's data or uninstall the game.
| Data | Purpose |
|---|---|
| Best distance | Shown on the title and result screens (if you are signed in to Google Play Games, your runs are also sent to the TOP 100, section 5f) |
| Missions, progress and level | The three current goals and the corn reward of each level |
| Corn bank and upgrades bought | The shop and the power-up durations |
| Outfits and trails owned and worn | Show what you own and wear |
| Daily reward day and streak | The daily reward calendar |
| Tutorial progress | Stop showing the tap, hold and flight hints once you have learned them |
| Sound, music, screen shake and Help improve settings | Remember your choices |
| Number of finished runs and whether the rating window was shown | Show the rating window once after your 5th run and not more than twice (section 5e) |
| The last version you opened and a copy of the version file | Show what is new once after an update, also offline |
| No Ads status | Turn off the banner and the ads between runs after the purchase |
| Your ad consent choice | Stored by Google's UMP so you are not asked again every time |
3. Advertising (Google AdMob)
Peck Panic is free and shows ads through Google AdMob:
- a banner ad at the bottom of the screen, which stays visible during play;
- an interstitial ad between some runs (never during a run, and not after every run);
- rewarded ads that you choose to watch, for example to continue a run or to double the corn of a run. Watching them is always optional.
To show and measure ads and to prevent fraud, Google may collect and process information from your device, such as the advertising identifier, IP address, device model and operating system, app information, and how you interact with ads. Depending on your choices and the law where you live, Google may use it to show personalised or non-personalised ads. See How Google uses information from sites or apps that use its services and the Google Privacy Policy.
You can reset or delete your advertising identifier, or opt out of personalised ads, in your Android device settings (for example Settings → Google → Ads or Settings → Privacy → Ads, depending on your device).
4. Consent management (Google UMP)
If you are in the European Economic Area, the United Kingdom or Switzerland, Peck Panic shows Google's consent message before any ad is requested, and ads are personalised only if you agree. Where US state privacy laws give you the right to opt out of the sale or sharing of personal information for advertising, the game offers that choice too.
You can review or change your choice at any time in Menu → About → Privacy options (the menu button in the top-right corner of the screen).
5. Third-party services
5a. In-app purchases (Google Play Billing)
No Ads, the VIP Pack and the cosmetic items sold in the game are optional purchases processed by Google Play. Your payment details are handled by Google under the Google Privacy Policy; we only receive confirmation that a purchase was made so the game can unlock it. The game asks Google Play which items you own each time it starts, so they come back after a reinstall or on a new device with the same Google account; Menu → About → Restore purchases asks again. After No Ads, rewarded ads remain available because they are always your choice.
5b. Emails you send us
If you write to contact@zaidni.com, we receive your email address and whatever you include in your message. The Contact button opens your email app with a ready problem report that already contains the game version, your phone model and your Android version, to help us find the problem; you see it before sending and can change or delete anything. We use it only to answer you and delete it when it is no longer needed.
5c. Usage statistics and crash reports (Firebase Analytics and Crashlytics)
To understand how Peck Panic is played and to fix problems, the game uses two Google services:
- Firebase Analytics receives anonymous events about the game: when a run starts (and whether it is your first game) and ends (distance, corn, what ended it, the zone, day or night, whether you continued, a new best, a new level), each 1,000 m reached, opening the shop, and whether a rewarded ad was watched to the end. Firebase adds an app-instance ID, device and app information (such as device model, Android version, app version, language and country derived from the IP address) and session information.
- Firebase Crashlytics receives a report when the game crashes: device model, Android version, app version, free memory and disk space, and the technical details of the error.
They contain no name, email or contact details, and the advertising ID is not collected (advertising-ID collection and ad personalisation signals are switched off). This data is used only to improve Peck Panic, never for advertising, and it is not sold.
Both are off until the game decides they may run. In regions where consent is required (for example the EEA, the UK and Switzerland), statistics are sent only if you agree to storing information on your device and to measurement in the consent form (Menu → About → Privacy options). Crash reports are sent to fix errors. You can turn both off at any time in Menu → About → Help improve. Google retains Analytics data according to the retention set for the project (at most 14 months) and Crashlytics data for 90 days.
5d. Updates and what is new
When the game starts, it reads a small file from our website (zaidni.com/peck-panic/app-config.json) to know whether a newer version exists, whether an update is needed to keep playing, and what changed, and, when a new version has one, an animated picture of what is new from the same website. Nothing about you or your device is sent with these requests; like any web request, the hosting service briefly sees your IP address. Without a connection, the check is simply skipped. Updating uses Google Play's in-app update, handled by Google Play.
5e. Rating the game
After a few runs, the game may show a window inviting you to rate it. If you choose to, Google Play's own rating window opens (Google Play In-App Review); ratings are handled entirely by Google Play, and Peck Panic is never told whether or how you rated it.
5f. TOP 100 leaderboard (Google Play Games Services)
The TOP 100 is a Google Play Games leaderboard called Farthest Run. When the game starts, Google Play Games may sign you in automatically with your Play Games profile; you can also tap SIGN IN in the TOP 100. If you are not signed in, the game works normally and the list is not shown.
When you are signed in:
- after each finished run, the distance of that run is sent to Google Play Games, which keeps your best distance for the week and for all time;
- the TOP 100 shows the public Play Games name (gamer name) and best distance of the leading players, all time and this week, together with your own best distance and rank;
- your Play Games name and your best distance can be seen by other players in Peck Panic and in Google Play Games, according to your Play Games profile settings.
Google gives the game only an anonymous Play Games player ID (used to mark your own row) and the public names on the list. We do not receive your email address or your Google account details, and we do not store leaderboard data on our own systems. Scores are kept and protected by Google, which may remove scores that look impossible. Play Games is provided by Google under the Google Privacy Policy and the Google Terms of Service. You can change your Play Games profile and its visibility, or delete your Play Games data, in the Google Play Games settings on your device.
6. Permissions
Peck Panic does not ask for access to your camera, microphone, contacts, photos, files or location. The Android app declares only the permissions its Google services need, which you do not have to grant manually:
INTERNETandACCESS_NETWORK_STATE: to load ads, send the statistics and crash reports, read the version file and use the TOP 100;com.google.android.gms.permission.AD_IDand the Android ad services permissions (ACCESS_ADSERVICES_AD_ID,ACCESS_ADSERVICES_ATTRIBUTION,ACCESS_ADSERVICES_TOPICS): used by Google AdMob, as described in section 3 (Firebase Analytics does not collect the advertising ID);com.android.vending.BILLING: for the optional in-app purchases through Google Play (section 5a);WAKE_LOCKandFOREGROUND_SERVICE: used by Google's libraries to finish their background work (for example sending a report) reliably.
7. Children
Peck Panic is intended for people aged 18 and over and is not directed to children or teenagers. We do not knowingly collect personal information from anyone under 18. The ad requests made by Peck Panic are not tagged as child-directed, and ad content is limited to a Teen (T) maximum rating. If you believe someone under 18 has provided personal information through the game, contact us and we will help remove it.
8. Data security and retention
We do not store your personal information on our own systems. Game data stays on your device until you clear it or uninstall the game; leaderboard scores (section 5f) are kept by Google Play Games. All data the game sends is encrypted in transit (HTTPS). The anonymous statistics and crash reports are kept in our Firebase project for the periods in section 5c. Information processed by Google is protected and retained under Google's own policies.
9. Your rights
Depending on where you live, you may have the right to access, correct or delete your personal information, to object to or limit its use, to opt out of its sale or sharing, and to withdraw consent. You can use the in-game privacy options and your device's ad settings at any time. For information held by Google, use Google's controls or contact Google. For any other request, write to contact@zaidni.com.
10. Changes to this policy
If a new version of Peck Panic changes what information is handled, we will update this page and its effective date before that version is released.
See also the Terms of Use, Disclaimer and About pages.
ZAIDNI LLC, Wyoming, USA · contact@zaidni.com · zaidni.com